Friday 3ds Max Tip: Using Shape Merge to Mend 2D Elements to 3D Designs

Announcement
March 8, 2013

Posted on March 8, 2013 by Bill McKown, Visualization Solutions Engineer: Here’s another tip for another Friday.  We receive a lot of questions about merging some 2D elements into 3D designs.  For example, if you wanted to add lettering to a tire like below.  Shape Merge projects a 2D elements (the tire’s lettering) onto a 3D […]

5 Tips for a Better Autodesk 3ds Max Workflow

Announcement
January 31, 2013

January 31, 2013, posted by Bill McKown, Solutions Engineer: Five Tips from the 3d Pixel Monkey: 1. Use Activeshade: If you use Mental-Ray as your renderer than setup Activeshade renderer to use iray when you setup lights and materials. This is an extremely fast GUI based renderer, so you can render lots of time quickly […]

3ds Max: How to Use the Bevel Profile Modifier

Announcement
December 10, 2012

Bill McKown is at it again.  This week he is giving a tip about Autodesk 3ds Max (or 3ds Max Design).  Here is a quick video tip about using the Bevel Profile Modifier feature where he demonstrates how to create a raised wood wainscot panel.  [wpvideo FnTiGykb] Check our YouTube Channel for more video tips […]

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