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1885.4.8/software/education/autodesk-animation-academyAutodesk Animation Academy

Autodesk Animation Academy

AutodeskĀ® Animation Academy helps educators inspire secondary school students to explore careers in the digital arts with interactive learning content and 3D software used by industry professionals around the world

Developed specifically for secondary schools, Autodesk Animation Academy educational software helps educators inspire students to explore careers in the digital arts, games, entertainment, and visualization fields by combining interactive and customizable learning content with the 3D software used by industry professionals around the world. Structured to give students the autonomy to explore, the curriculum provides a foundation for learning 3D applications as well as conceptual and applied exercises to explore technical topics.

Autodesk Animation Academy Products

Autodesk® 3ds Max® Design

Autodesk® Maya®

Autodesk® MotionBuilder®

Autodesk® Mudbox™

Autodesk® Sketchbook® Designer


Autodesk Learning Resources for Educators:

Integrate Autodesk technology in your classroom with free* resources and lesson plans from the Autodesk® Education Community and AREA Community sites. By joining these communities, educators will gain access to a wide range of materials, including curricula, interactive exercises, and modular projects for entertainment and games faculties. Created by a global team of industry professionals and leading academics, the new Autodesk® Industry Careers Framework covers the following modules:
 
Design: Assists in teaching students about the ideation process, color, and composition by approaching design fundamentals through the lens of a camera in 3D.

Digital Storytelling: Explores tools and techniques used by industry artists, animators, and directors to create images and animations
that tell a compelling story.

Anatomy: Teaches how anatomy affects design and what it takes to model a character and bring it to life.

Motion and Animation: Examines the basic concepts of force and interaction through the physics of motion.

Space and Architecture: Explores contemporary architecture, design, and sustainability, challenging students to think about the possibilities for building in the real world as well as the 3D virtual world.

Real-time: Identifies what makes a great game and how to differentiate the roles of the numerous tools involved in game creation.